You can check out this page for a basic overview of how to play roundnet. Here we will go over some of the more advanced rules, but for a complete overview of the rules please visit the USA Roundnet page for rules and guidelines, and if you need a net to play on, we recommend getting a Premier Spike set for the best experience. Premier Spike provides the highest quality of USAR approved roundnet equipment.
Consecutive Touch: Also known as a "soft-touch", this rule is similar to a block in volleyball, and was implemented to allow for more defensive opportunities. This allows a player to hit the ball twice in a row in situations that meet the following criteria:
One-Motion Rule: Similar to the consecutive touch, the one-motion rule allows for the ball to hit a person with multiple body parts, while only counting as a single touch for their team in situations that meet the following criteria.
Serving Rotations: In order to more accurately keep track of the score and serving order, there is an assigned rotation for serves.
Although these rules have not been adopted by USA Roundnet (yet), we have implemented them for our Utah Roundnet events and will be providing any data to USA Roundnet for review.
No-Hit-Zone for Hand/Body of Gods: By popular demand, and after polling many URA players, all body/hand of God plays will NOT be required to be outside of the No-Hit-Zone. A hand/body of God is defined as a team's first touch of their possession where the ball strikes a player's body(s) part and goes directly back onto the net. The purpose of this rule variation is to allow for one additional opportunity to convert a defensive play, rather than stopping play. Please note: defensive players are still NOT allowed to have any body parts over the cylinder of the net, which could potentially hinder the hitting player and/or cause injury from contact.
Opt-In for Foot Faults: By USAR rules, if a player makes a foot fault during a first serve, the play is dead and the receiving team does not have a chance to play through the service fault. For Utah Roundnet tournaments, the receiving team has the option to accept (opt-in) the fault, or decline it to continue playing like other service faults.
Instant Replay Review: If there is a disagreement on a play, a player/team may choose to use a timeout to review any footage of cameras recording their game, to challenge a ruling on the court. Players may challenge a play to overturn an observers ruling as well. This is the process to make a challenge: